Johnson v. Activision Blizzard: Video Game Addiction Complaint
Last updated: June 25, 2026
This page hosts a primary court document: the complaint in Johnson v. Activision Blizzard, Inc., one of the federal video game addiction cases. Below is a plain-English summary, the causes of action, the key allegations transcribed, and the original PDF. It is part of our coverage of Video Game Addiction Lawsuits.
Filed November 8, 2023 in the U.S. District Court for the Western District of Arkansas (No. 4:23-cv-04107-SOH). The case appears in the MDL No. 3109 Schedule A as an Eastern District of Arkansas action (No. 3:24-00026), consistent with an intra-state transfer. The JPML denied a nationwide MDL in June 2024, and the case proceeds individually.
This page reproduces and summarizes a civil complaint. A complaint is the filing that begins a lawsuit, and every statement in it is an unproven allegation made by the plaintiff. The defendants deny these allegations or have not yet responded in court, and nothing on this page is a finding that any company named did anything wrong. A complaint reflects only one side's account.
- Document: Complaint (jury trial demanded)
- Case caption: Preston Johnson and Elizabeth Jones v. Activision Blizzard, Inc., et al.
- Court: U.S. District Court, Western District of Arkansas, Texarkana Division
- Docket number: No. 4:23-cv-04107-SOH
- Date filed: November 8, 2023
- Parties: Plaintiffs: Preston Johnson (21 at filing) and his mother, Elizabeth Jones. Defendants: Activision Blizzard, Infinity Ward, Treyarch, Sledgehammer Games, Microsoft, Epic Games, Roblox Corp., Mojang Studios, Xbox Game Studios, Rockstar Games, Rockstar North, War Drum Studios (Grove Street Games), Take-Two Interactive, and Doe defendants.
- Causes of action: Strict liability (design defect; failure to warn), negligence (design; failure to warn; failure to instruct; ordinary negligence), outrage, violation of the Arkansas Deceptive Trade Practices Act, deceit / fraudulent misrepresentation, deceit / fraudulent omission, fraudulent concealment, fraudulent inducement, civil conspiracy, and loss of consortium.
Plain-English Summary
This complaint was brought by Preston Johnson, who was 21 when the case was filed, together with his mother, Elizabeth Jones, against Activision Blizzard and a group of other game companies and platforms. It alleges that the companies engineered their games to be addictive to young players and failed to warn families of the risks.
The complaint alleges that Preston Johnson began playing video games at age 12 and played titles including Call of Duty: Modern Warfare, Fortnite, Roblox, Minecraft, and Grand Theft Auto 5, largely through Xbox services. It alleges that his gaming addiction contributed to a drop in grades, dropping out of high school at 16, and diagnoses of Major Depressive Disorder and anxiety, and that his mother experienced distress and financial loss.
The case is part of the wave of federal addiction lawsuits the Judicial Panel on Multidistrict Litigation declined to consolidate in June 2024. See our Video Game Lawsuit Updates for where these cases stand.
Causes of Action
The complaint sets out the following claims. Each is an allegation the plaintiff would have to prove; listing them does not mean any has been established.
- Strict liability — design defect
- Strict liability — failure to warn
- Negligence — design
- Negligence — failure to warn
- Negligence — failure to instruct
- Negligence (ordinary)
- Outrage
- Violation of the Arkansas Deceptive Trade Practices Act
- Deceit / fraudulent misrepresentation
- Deceit / fraudulent omission or nondisclosure
- Fraudulent concealment
- Fraudulent inducement
- Civil conspiracy
- Loss of consortium
Key Allegations (Transcribed)
The text below is transcribed and condensed from the filing so the primary source is readable and searchable. The full complaint, including every numbered paragraph and count, is embedded below.
Transcribed from the complaint's Nature of the Action. These are the plaintiff's allegations.
The complaint alleges that "video game addiction, also called internet gaming disorder, is a condition characterized by severely reduced control over gaming habits and increasing priority given to gaming over other activities, resulting in negative consequences in many aspects of a person's life, including self-care, relationships, school, and work."
It alleges that the defendants "manufactured, published, marketed, and sold video games, gaming platforms, and/or gaming hardware" that they "had specifically developed and designed to cause the addiction experienced" by the plaintiff and other users, using "traditional game tactics such as feedback loops and reward systems, along with patented designs containing addictive features and technology to ensure its users keep playing longer and spending more on 'microtransactions' within the game."
The complaint further alleges that the defendants "design their games to keep consumers playing — and spending — by enlisting the help of behavioral psychologists and neuroscientists" and that, "by acquiring — and addicting — users when they are young," the defendants secure "their profit stream by ensuring future engagement and monetization as these young users age." It characterizes this as the use of "unfair, unconscionable, and deceptive trade practices and conduct that prioritizes gamer engagement and spending over gamer safety."
The plaintiff. The complaint alleges that, as a result of gaming addiction, Preston Johnson "experienced severe emotional distress, physical injuries, diminished social interactions, loss of friends, inability to limit game playing time, changes in eating patterns, a drop in grades and inability to attend school," which it alleges led to him "dropping out of high school in the tenth grade at age sixteen (16)," along with "a diagnosis of Major Depressive Disorder and Anxiety." It alleges he "requires out-patient counseling and medication to control impulsivity and lack of control."
Original Court Document
The original complaint is embedded below. You can also open the full PDF in a new tab.
How This Fits in the Litigation
This complaint is one of the federal cases addressed by the Judicial Panel on Multidistrict Litigation in MDL No. 3109 (a Johnson action appears in the Schedule A). For the overview, see Video Game Addiction Lawsuits; for current status, see Video Game Lawsuit Updates.
Games named in this complaint are covered on our Roblox Lawsuit, Fortnite Lawsuit, and Minecraft Lawsuit pages, with the broader Epic litigation on Epic Games Lawsuit.
Related Coverage
Video Game Addiction Lawsuits
Start with the full overview of the addiction-by-design claims across the gaming industry.
JPML Order (MDL No. 3109)
The order denying a nationwide MDL, with the five Schedule A cases and the panel's reasoning.
Roblox Lawsuit
The child safety MDL, state attorney general suits, and addiction claims involving Roblox.
Fortnite Lawsuit
The addiction claims against Epic Games involving Fortnite's design and monetization.
Minecraft Lawsuit
The addiction claims involving Microsoft, Mojang, and the Xbox platform.

