Angelilli v. Activision Blizzard: Video Game Addiction Complaint

By David Meldofsky, California-licensed attorney · Founder, Lawsuit Informer

Last updated: October 4, 2026

This page hosts a primary court document: the complaint in Angelilli v. Activision Blizzard, Inc., one of the five Schedule A actions in the MDL No. 3109 petition. Below is a plain-English summary, the causes of action, the key allegations transcribed, and the original PDF. It is part of our coverage of Video Game Addiction Lawsuits.

Case status:

Filed December 6, 2023 in the U.S. District Court for the Northern District of Illinois (No. 1:23-cv-16566). Angelilli was one of the five Schedule A actions in the petition to create a nationwide MDL; the JPML denied centralization in June 2024 (MDL No. 3109), so the case proceeds individually.

About this document:

This page reproduces and summarizes a civil complaint. A complaint is the filing that begins a lawsuit, and every statement in it is an unproven allegation made by the plaintiff. The defendants deny these allegations or have not yet responded in court, and nothing on this page is a finding that any company named did anything wrong. A complaint reflects only one side's account.

Case details

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Plain-English Summary

This complaint was brought by Jaclyn Angelilli on behalf of her child, D.G., against Activision Blizzard and a large group of other game companies and platforms. It alleges that the companies designed their games to be addictive to minors and failed to warn families. It also pleads a civil conspiracy among the companies to "addict a generation of young video game players."

According to the order from the Judicial Panel on Multidistrict Litigation, the games at issue in Angelilli include Call of Duty, Fortnite, Roblox, and Grand Theft Auto. The complaint alleges that D.G. began gaming at a young age and developed a compulsive pattern of use, and that D.G. was diagnosed with depression, ADHD, and oppositional defiant disorder and requires counseling and educational support.

At 210 pages and nineteen counts, Angelilli is one of the most detailed complaints in this group. It was also one of the five lead actions in the petition to consolidate the cases nationwide. For the order denying that petition, see our page on the MDL No. 3109 order.

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Causes of Action

The complaint pleads nineteen counts against the game companies. Each one is an allegation the plaintiff would still have to prove in court.

Most of the counts are product claims. They say the games were defectively designed and came without adequate warnings or instructions. Those claims are pleaded both as strict liability and as negligence.

What sets Angelilli apart is Illinois law. It brings claims under the Illinois Consumer Fraud and Deceptive Business Practices Act and the Illinois Uniform Deceptive Trade Practices Act. It also adds negligent infliction of emotional distress alongside the intentional version.

The remaining counts accuse the companies of fraud, misrepresentation, and working together through a civil conspiracy. The full list of counts appears in the case details at the top of this page.

Key Allegations (Transcribed)

The text below is transcribed and condensed from the filing so the primary source is readable and searchable. The full 210-page complaint, including every numbered paragraph and all nineteen counts, is embedded below.

Transcribed from the complaint's Nature of the Action. These are the plaintiff's allegations.

The complaint notes that video game addiction is "also called internet gaming disorder." It calls it "a condition characterized by severely reduced control over gaming habits and increasing priority given to gaming over other activities." It says the result is "negative consequences in many aspects of a person's life, including self-care, relationships, school, and work."

It alleges that the defendants "manufactured, published, marketed, and sold video games, gaming platforms, and/or gaming hardware." According to the complaint, the companies "had specifically developed and designed" those products "to cause the addiction experienced" by the plaintiff and other users. The tools it names are "traditional game tactics such as feedback loops and reward systems." It adds "patented designs containing addictive features and technology to ensure its users keep playing longer and spending more on 'microtransactions' within the game."

The complaint further alleges that the defendants "design their games to keep consumers playing — and spending — by enlisting the help of behavioral psychologists and neuroscientists." It says the companies profit "by acquiring — and addicting — users when they are young." According to the complaint, that secures "their profit stream by ensuring future engagement and monetization as these young users age." It characterizes this as the use of "unfair, unconscionable, and deceptive trade practices and conduct that prioritizes gamer engagement and spending over gamer safety."

The plaintiff. The complaint alleges that D.G., a minor, developed a gaming addiction that caused "severe emotional distress, diminished social interactions, loss of friends, poor hygiene." It lists withdrawal symptoms including "rage, anger, and physical outbursts." D.G. was diagnosed with depression, ADHD, and oppositional defiant disorder (ODD), the complaint says, and needed out-patient counseling, private tutoring, and a school accommodation plan.

Conspiracy theory. Like the other cases in this group, the complaint alleges that the defendants "conspired or acted in concert to addict a generation of young video game players." The Judicial Panel on Multidistrict Litigation discussed that theory specifically when it declined to centralize the cases.

Original Court Document

The original complaint is embedded below. You can also open the full PDF in a new tab.

How This Fits in the Litigation

This complaint was one of the five Schedule A actions before the Judicial Panel on Multidistrict Litigation in MDL No. 3109. For the overview, see Video Game Addiction Lawsuits; for current status, see Video Game Lawsuit Updates.

Games named in this complaint are covered on our Roblox Lawsuit and Fortnite Lawsuit pages, with the broader Epic litigation on Epic Games Lawsuit.

The other complaints covered as primary-source case pages: Dunn v. Activision Blizzard, Johnson v. Activision Blizzard, Antonetti v. Activision Blizzard, and Baggaley v. Roblox.

Lawsuit Center's guide to video game lawyers covers how firms evaluate complaints like this one. It explains the records they review and the questions worth asking before signing with anyone.

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Whether a situation like this supports a claim depends on the facts. If you or your child was diagnosed with a condition after years of heavy gaming, you can request a free, no-obligation review on Lawsuit Center.

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Related Coverage

Video Game Addiction Lawsuits

Start with the full overview of the addiction-by-design claims across the gaming industry.

JPML Order (MDL No. 3109)

The order denying a nationwide MDL, with the five Schedule A cases and the panel's reasoning.

Roblox Lawsuit

The child safety MDL, state attorney general suits, and addiction claims involving Roblox.

Fortnite Lawsuit

The addiction claims against Epic Games involving Fortnite's design and monetization.

Epic Games Lawsuit

The broader litigation picture involving Epic, from addiction claims to the FTC settlement.

David Meldofsky

About the Author

David Meldofsky is a California-licensed attorney and the founder of Lawsuit Informer, an educational platform focused on helping people understand lawsuits, consumer safety issues, and legal rights related to defective products and toxic exposures.

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Last Updated: October 4, 2026

This page hosts a public court filing for educational reference. It is not legal advice, and no attorney-client relationship is formed.