Baggaley v. Roblox: Video Game Addiction Complaint
Last updated: October 6, 2026
C.W.B. started playing video games at about age three. By 15, the complaint says, the teen was addicted to Roblox, Fortnite and Minecraft. The teen's parent, Shirley Baggaley, sued Roblox, Epic Games, Microsoft and Mojang in Baggaley v. Roblox Corporation. This page gives a plain-English summary of the complaint, the claims it makes, key passages, and the original PDF. It is part of our coverage of Video Game Addiction Lawsuits.
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Filed November 26, 2025 in the U.S. District Court for the District of New Jersey (No. 1:25-cv-17992). A "gateway games" case naming Roblox, Fortnite, and Minecraft. It reflects the theory behind a renewed petition to consolidate gateway-game cases, which the JPML denied in December 2025 (MDL No. 3168). The case proceeds individually.
This page reproduces and summarizes a civil complaint. A complaint is the filing that begins a lawsuit, and every statement in it is an unproven allegation made by the plaintiff. The defendants deny these allegations or have not yet responded in court, and nothing on this page is a finding that any company named did anything wrong. A complaint reflects only one side's account.
- Document: Complaint (jury trial demanded), 113 pages
- Case caption: Shirley Baggaley, as parent and natural guardian of C.W.B., a minor v. Roblox Corporation, Epic Games, Inc., Microsoft Corporation, Mojang AB, and John Does 1-50
- Court: U.S. District Court, District of New Jersey
- Case number: No. 1:25-cv-17992
- Date filed: November 26, 2025
- Parties: Plaintiff: C.W.B., a minor, through parent and natural guardian Shirley Baggaley (suing on the child's behalf only). Defendants: Roblox Corporation, Epic Games, Inc., Microsoft Corporation, Mojang AB, and Doe defendants.
- Claims: Defective product (design defect and failure to warn), negligence (design, failure to warn, and ordinary negligence), intentional misrepresentation, negligent misrepresentation, and fraud. The claims are made twice: once against the game makers and once against the platform.
Plain-English Summary
This complaint was brought on behalf of a minor, C.W.B., by parent Shirley Baggaley, against Roblox, Epic Games, Microsoft, and Mojang. It is a "gateway games" case. It says Roblox, Fortnite, and Minecraft are "often among the first online video games children play and the catalyst to an addiction cycle." It also says Microsoft's Xbox platform is where these games are commonly played.
The complaint frames the suit carefully, stating that "this litigation is not a war on fun." Its core claim is that the companies knew their games carried addiction risks for minors. It says they failed to warn about those risks or add available safeguards, and instead added features designed to maximize time and spending.
Baggaley reflects the legal theory behind a renewed petition to consolidate "gateway" game cases, which the Judicial Panel on Multidistrict Litigation denied in December 2025 (MDL No. 3168). For the gateway theory and the brand pages, see Roblox Lawsuit, Fortnite Lawsuit, and Minecraft Lawsuit.
The claims
The complaint sets out the following claims. Each is an allegation the plaintiff would have to prove; listing them does not mean any has been established.
- Defective product: design defect
- Defective product: failure to warn
- Negligence — design
- Negligence — failure to warn
- Negligence (ordinary)
- Intentional misrepresentation
- Negligent misrepresentation
- Fraud
- (The same claims are made a second time against the platform company.)
Key Allegations
The text below quotes and summarizes the filing so the primary source is readable and searchable. The full complaint, including every numbered paragraph and count, is embedded below.
From the complaint's Introduction, quoted where marked. These are the plaintiff's allegations.
The complaint states that "many modern video games are fun and engaging adventures," and that "this litigation is not a war on fun. Nor does it seek to curtail the creation and enjoyment of entertaining video games." Instead, it says, the case seeks to hold each company accountable for two choices. One was failing to warn about, or guard against, the known risks to minors of playing too much. The other was adding programming that made those risks worse in order to increase profits.
Gateway games. The complaint says the companies marketed Roblox, Fortnite, Minecraft and the Xbox platform to minors "without implementing simple safety features, such as adequate parental controls, warnings, or opt-in limits." It says the three games "are often among the first online video games children play and the catalyst to an addiction cycle and disordered relationship with video games." It also says "Defendant Microsoft designed its Xbox platform with game-like features that caused and further exacerbated addiction."
The plaintiff. C.W.B. was 15 when the complaint was filed. The complaint says C.W.B. "began playing video games at approximately three (3) years old." It says C.W.B. became addicted after playing Roblox, Fortnite, and Minecraft. It describes "severe physical, emotional, and economic injuries, including diminished social interactions, lack of interest in other hobbies, and withdrawal symptoms such as rage, anger, and physical outbursts."
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The original complaint is embedded below. You can also open the full PDF in a new tab.
How This Fits in the Litigation
This complaint reflects the "gateway games" theory that drove a renewed petition to the Judicial Panel on Multidistrict Litigation, which the panel denied in December 2025 (MDL No. 3168). For the earlier petition, see our page on the MDL No. 3109 order; for current status, see Video Game Lawsuit Updates.
Each of the three games has its own page: Roblox Lawsuit, Fortnite Lawsuit, and Minecraft Lawsuit. The broader Epic litigation is on Epic Games Lawsuit.
The other complaints covered as primary-source case pages: Dunn, Johnson, Angelilli, and Antonetti v. Activision Blizzard.
For how attorneys approach claims involving Roblox and the other named games — evidence, deadlines, and comparing firms — see Lawsuit Center's video game lawyers guide.
Find Out If Your Child May Have a Case
If your child developed a diagnosed condition after heavy play of Roblox, Fortnite, Minecraft or other games, you can request a free, no-obligation case review on Lawsuit Center.
Educational purposes only. Submitting the form on Lawsuit Center does not create an attorney-client relationship.
Related Coverage
Video Game Addiction Lawsuits
Start with the full overview of the addiction-by-design claims across the gaming industry.
Roblox Lawsuit
The child safety MDL, state attorney general suits, and addiction claims involving Roblox.
Fortnite Lawsuit
The addiction claims against Epic Games involving Fortnite's design and monetization.
Minecraft Lawsuit
The addiction claims involving Microsoft, Mojang, and the Xbox platform.
Video Game Lawsuit Updates
Track where the MDL petitions, the California coordination, and settlement talk stand.
