Baggaley v. Roblox: Video Game Addiction Complaint

By David Meldofsky, California-licensed attorney · Founder, Lawsuit Informer

Last updated: June 25, 2026

This page hosts a primary court document: the complaint in Baggaley v. Roblox Corporation, a recent "gateway games" video game addiction case. Below is a plain-English summary, the causes of action, the key allegations transcribed, and the original PDF. It is part of our coverage of Video Game Addiction Lawsuits.

Case status:

Filed November 26, 2025 in the U.S. District Court for the District of New Jersey (No. 1:25-cv-17992). A "gateway games" case naming Roblox, Fortnite, and Minecraft. It reflects the theory behind a renewed petition to consolidate gateway-game cases, which the JPML denied in December 2025 (MDL No. 3168). The case proceeds individually.

About this document:

This page reproduces and summarizes a civil complaint. A complaint is the filing that begins a lawsuit, and every statement in it is an unproven allegation made by the plaintiff. The defendants deny these allegations or have not yet responded in court, and nothing on this page is a finding that any company named did anything wrong. A complaint reflects only one side's account.

Case details
On This Page

Plain-English Summary

This complaint was brought on behalf of a minor, C.W.B., by parent Shirley Baggaley, against Roblox, Epic Games, Microsoft, and Mojang. It is a "gateway games" case: it alleges that Roblox, Fortnite, and Minecraft are "often among the first online video games children play and the catalyst to an addiction cycle," and that Microsoft's Xbox platform is where these games are commonly played.

The complaint frames the suit carefully, stating that "this litigation is not a war on fun." Its core allegation is that the companies failed to warn about, and failed to include available safeguards against, the known addiction risks of their games to minors — and that they instead added features designed to maximize time and spending.

Baggaley reflects the legal theory behind a renewed petition to consolidate "gateway" game cases, which the Judicial Panel on Multidistrict Litigation denied in December 2025 (MDL No. 3168). For the gateway theory and the brand pages, see Roblox Lawsuit, Fortnite Lawsuit, and Minecraft Lawsuit.

Causes of Action

The complaint sets out the following claims. Each is an allegation the plaintiff would have to prove; listing them does not mean any has been established.

Key Allegations (Transcribed)

The text below is transcribed and condensed from the filing so the primary source is readable and searchable. The full complaint, including every numbered paragraph and count, is embedded below.

Transcribed from the complaint's Introduction. These are the plaintiff's allegations.

The complaint states that "many modern video games are fun and engaging adventures," and that "this litigation is not a war on fun. Nor does it seek to curtail the creation and enjoyment of entertaining video games." Rather, it alleges, the litigation "seeks to hold each Defendant accountable for failing to warn and failing to include available safeguards against the known risks to minors associated with excessive use of their respective video game products and choosing instead to implement programming that exacerbated these risks to increase their profits."

Gateway games. The complaint alleges that the defendants marketed "their respective games, Roblox, Fortnite, and Minecraft, and Xbox video game platform … to minors without implementing simple safety features, such as adequate parental controls, warnings, or opt-in limits," and that these three games "are often among the first online video games children play and the catalyst to an addiction cycle and disordered relationship with video games." It alleges that "Defendant Microsoft designed its Xbox platform with game-like features that caused and further exacerbated addiction."

The plaintiff. The complaint alleges that C.W.B., 15 years old at filing, "began playing video games at approximately three (3) years old" and developed "a disordered relationship with and became … addicted to video games as a result of playing Roblox, Fortnite, and Minecraft," resulting in "severe physical, emotional, and economic injuries, including diminished social interactions, lack of interest in other hobbies, and withdrawal symptoms such as rage, anger, and physical outbursts."

Original Court Document

The original complaint is embedded below. You can also open the full PDF in a new tab.

How This Fits in the Litigation

This complaint reflects the "gateway games" theory that drove a renewed petition to the Judicial Panel on Multidistrict Litigation, which the panel denied in December 2025 (MDL No. 3168). For the earlier petition, see our page on the MDL No. 3109 order; for current status, see Video Game Lawsuit Updates.

The three games at the center of this case each have a dedicated page: Roblox Lawsuit, Fortnite Lawsuit, and Minecraft Lawsuit, with the broader Epic litigation on Epic Games Lawsuit.

Related Coverage

Video Game Addiction Lawsuits

Start with the full overview of the addiction-by-design claims across the gaming industry.

Roblox Lawsuit

The child safety MDL, state attorney general suits, and addiction claims involving Roblox.

Fortnite Lawsuit

The addiction claims against Epic Games involving Fortnite's design and monetization.

Minecraft Lawsuit

The addiction claims involving Microsoft, Mojang, and the Xbox platform.

Video Game Lawsuit Updates

Track where the MDL petitions, the California coordination, and settlement talk stand.

David Meldofsky

About the Author

David Meldofsky is a California-licensed attorney and the founder of Lawsuit Informer, an educational platform focused on helping people understand lawsuits, consumer safety issues, and legal rights related to defective products and toxic exposures.

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Last Updated: June 25, 2026

This page hosts a public court filing for educational reference. It is not legal advice, and no attorney-client relationship is formed.